![]() You also regenerate 2 points of health every second Skirmisher: Move 20% faster and sprint 25% faster when using a perk melee weapon.Keep in mind that Berserkers can’t get grabbed by clots, so don’t focus on them too much, except your life’s depending on killing them. By doing this you help allies to be steady somewhere safe and shoot the Boss on a long-range, as well as keeping you safe from small Zeds that might come to attack you. Keep kiting and shooting Boss with Eviscerator blades. On Boss waves, I strongly suggest Eviscerator and Katana. Also, Eviscerator helps you deal with raged Zeds, while being in a longer range than usual, plus the alternate fire of it, which is a spinning saw blade, can help you deal with Zeds in short range. Of course, a Pulverizer is more efficient on Fleshpounds and Quarter Pounds, since they are more vulnerable in explosives, but still, just two or three headshots with an Eviscerator is enough for any large Zed. Katana, in my opinion, is the most efficient way to kill trash-zeds and an Eviscerator should do the job on any big Zed. Try to kite large Zeds on your side and decapitate them one after the other. When you encounter more than one large Zeds, don’t enrage them all at once, as it will cause them to flee enraged, onto you or some ally that is much more vulnerable in this kind of close combat. By using this ability you can kill large Zeds fast, and trash even faster! Holding doors and tight corridors can prevent these situations, as well as kiting zeds out of close quarters.Īlso keep in mind that when you reach 15 level, you can choose to get extra damage output, attack speed, and 40% reduced damage taken, after blocking an attack. The priorities that a Berserker should have to revolve around the right positioning to prevent large groups of Zeds and enraged big Zeds to corner your allies. He is provided with more damage resistance than other perks, so he can aggro and slay large groups of Zeds in close combat. You should have your full load out as early as wave 4-5.Berserker is the tank perk of Killing Floor 2, using melee and ranged decapitating weapons. ![]() Also flamethrower is a nice upgrade but caulknburn suffices in trash cleaning as well as it’s cheap rebuy and refill. As a rule of thumb, never upgrade the caulknburn or the flame thrower since most of its damage comes for ground fire and upgraded damage is little to none. If a big zed is coming your lane request help and swap with a different perk so you don’t tickle damage and rage it. Most of the time with a competent team, you should always never rage big zeds or try to take them down. General play style is to clear trash with your caulknburn, help out with big zeds with your Helios rifle if you’re GS,SS, or Demo are too busy or shit already hit the fan and precision doesn’t matter, and heal teammates with your 101. Also now you never have to worry about dumping your flame into an edars, husks, or bloats now that you can hit their weak spots.Ĭaulknburn, Helios rifle, a spitfire maybe, and an upgraded HMTech 101. This FB allows for AoE trash clearing with the nade (also zed time nade spamming is fun) with precision weapons to fit with the team better and not cause too much chaos. Rest is just fully upgrading the HRG M16, grab a fully upgraded Mac 10, and once upgraded HMTech 101 for additional team healing. Sometimes it’s better to repurchase the weapon instead of filling up on ammo since it costs 200 compared to filling it up costed more than 200 for the caulknburn. This is how I usually play with the new HRG M16.Ĭaulknburn until wave 2-3 when you can afford HRG M16. So Volter is rushing you, shoot the ground between you and him and he'll leap to the side/back and buy you a lot of room. PS: Fun Dragonsbreath trick I realized today, Volter won't run through the ground fire clusters it starts. Either get a DB on Round 2 or wait to Round 3 and start with the M16. You can't go wrong with either buy order on these weapons. The new gun is crazy good, and the Dragonsbreath went from the worst Firebug weapon hands down to the highest of top tier AOE. So my recommendation after playing this patch? Level 3 M16 with a Level 2 Dragonsbreath. In zed time the grenade launcher can spam several shots, and it gives you a huge all around weapon that can start huge swaths of groundfires with the grenade. It is like a non-stop molotov thrower.ģ: The new M16 is absolutely great. From being bad at starting ground fires, it now starts HUGE swaths of ground fire briefly. This includes Spitfires.Ģ: The Dragonsbreath is way insanely buffed. The recent patch made HUUUUGE buffs to the Firebug, the key being:ġ: All weapons that do groundfire get the groundfire bonus. Before I'd say the best builds were Flamethrower + Helios or Spitfires + Your Choice, but now things are crazy. Well with this patch, everything changed.
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